Eurogamer
US Hardware Spending in July Dropped to Levels Nearly Matching Pandemic Shortages of 2020

Summary
New data from industry analysts Circana reveals that consumer spending on gaming hardware and software in the US fell sharply in July, reaching levels low enough to nearly match the pandemic-affected months of 2020, when shelves were empty and supply chains were disrupted. The report, which covers the US market, shows declines across hardware, accessories, and game sales. Analysts see this as a worrying sign, indicating that the gaming industry is experiencing a post-pandemic demand slump, with consumers cutting back on discretionary spending amid economic uncertainty. Unlike 2020, when low sales were driven by supply shortages, the current low spending is due to weak demand, making the situation more challenging. The lack of major new game releases also contributed to the decline. For players and the industry, this data could mean that publishers need to adjust pricing and marketing strategies in the coming months, and hardware manufacturers may need to offer more promotions to stimulate consumer interest. Circana's findings provide a crucial snapshot of a gaming market entering an adjustment phase.