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FromSoftware’s The Duskbloods isn’t the “PvPvE” you’re probably imagining. Miyazaki talks game design, emphasis on “role-playing,” and offering enjoyment beyond pure skill

Summary
In a recent joint media interview, Hidetaka Miyazaki, the director of The Duskbloods, shared key insights about FromSoftware's upcoming title. Most notably, he debunked the common assumption that the game is a "PvPvE" experience, emphasizing that role-playing is at the core of the design. Miyazaki stated that he wanted to create a game where players become immersed in identity and story, rather than being driven solely by competitive combat. To achieve this, the team has designed mechanics that are deeply tied to character backgrounds, allowing players to make meaningful decisions and experience satisfying progression and narrative moments. He stressed that the goal is to offer enjoyment that goes beyond pure skill, enabling players who are not top-tier in execution to still influence the battlefield and achieve victory in unique ways. This clarification has generated significant buzz in the community, as many had previously assumed the game would be a battle-royale-like extraction shooter. With the official positioning now clear, misunderstandings have been resolved. From a broader industry perspective, FromSoftware is once again demonstrating its innovative approach to blending genres, potentially inspiring other developers to explore the intersection of RPG elements and multiplayer combat. Miyazaki's attention to player experience also highlights a trend toward…
Games mentioned
- Open The Duskbloods timeline · Heat 0
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