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The Witcher 3 NPCs Originally Dropped Babies When Scared, Says Designer

Summary
CD Projekt Red has always been known for its attention to detail and realism, which helped The Witcher 3: Wild Hunt become one of the most immersive open-world RPGs of the past decade. However, this pursuit of realism led to some amusing and unexpected issues during development. In a recent interview with Edge magazine, quest designer Philipp Weber revealed that the team originally tried to make NPCs react more naturally and believably to the protagonist Geralt. The result? If Geralt barged into a house, the mother NPCs inside would become so frightened that they would literally drop the babies they were holding onto the floor. Obviously, this behavior was far too absurd and was eventually cut from the game. Weber noted that because the game heavily features rural areas, players are naturally curious to explore and observe, so every NPC action is scrutinized. This anecdote highlights the delicate balance developers must strike between realism and gameplay sensibility. It also gives players a glimpse into the iterative process behind a beloved classic, showing that even the strangest bugs can be part of the journey toward creating a living, breathing world. For the industry, it's a reminder that even top-tier studios face quirky challenges when simulating real-world reactions.