Eurogamer

Riot Games Ends Development of LoL Fighting Game 2XKO and Issues Refunds, Less Than a Year After Launch

Summary

Riot Games has announced that active development on 2XKO, its free-to-play fighting game, will end in December, less than a year after the game's full launch in January. The company cited the lack of "a path toward sustainability" as the reason for ceasing further updates. This news is a significant blow to fighting game fans and League of Legends IP enthusiasts. 2XKO was seen as Riot's major foray into the fighting game genre, leveraging popular League of Legends characters and lore to attract initial interest. However, intense competition, lower-than-expected player retention, and high operational costs prevented the game from achieving long-term profitability. Riot has promised full refunds for players who purchased in-game content, with the refund process to be detailed soon. The game servers will remain online until the end of the year but will be shut down afterward. This decision sparks discussions about the sustainability of free-to-play fighting game business models. For players, it means their invested time and money will be lost; for the industry, it highlights the risks of developing derivative games based on popular IPs. Riot will now redirect resources to core titles like League of Legends and Valorant.

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