Eurogamer

Riot Games Ends Development of LoL Fighting Game 2XKO and Issues Refunds, Less Than a Year After Launch

Summary

Riot Games has announced that active development on 2XKO, its free-to-play fighting game, will end in December, less than a year after the game's full launch in January. The company cited the lack of "a path toward sustainability" as the reason for ceasing further updates. This news is a significant blow to fighting game fans and League of Legends IP enthusiasts. 2XKO was seen as Riot's major foray into the fighting game genre, leveraging popular League of Legends characters and lore to attract initial interest. However, intense competition, lower-than-expected player retention, and high operational costs prevented the game from achieving long-term profitability. Riot has promised full refunds for players who purchased in-game content, with the refund process to be detailed soon. The game servers will remain online until the end of the year but will be shut down afterward. This decision sparks discussions about the sustainability of free-to-play fighting game business models. For players, it means their invested time and money will be lost; for the industry, it highlights the risks of developing derivative games based on popular IPs. Riot will now redirect resources to core titles like League of Legends and Valorant.

Steam PlayStation Xbox 主机

Games mentioned

Related on-site stories

  1. 《2XKO》最后两个新英雄?莎弥拉瑟提10月27日登场

    拳头游戏10月7日宣布,基于《英雄联盟》的免费组队格斗游戏《2XKO》将于10月27日新增两名可用角色:莎弥拉(Samira)与瑟提(Sett),并同步放出了两人的实机演示预告片。 官方视频: 两人均出自《英雄联盟》。其中莎弥拉此前已被列…

    游民星空
  2. Riot needed absurd player counts 'in the high hundreds of thousands, if not millions' for 2XKO, dooming it from launch

    2XKO ending its development (which Merrill phrases here as turning it into a "box game" instead, despite the fact Riot…

    PC Gamer
  3. 2XKO would have needed an MAU base "in the high hundreds of thousands, if not millions" to succeed

    Riot Games' 2XKO would have had to attract a base of monthly active users "in the high hundreds of thousands, if not mi…

    GamesIndustry.biz
  4. Riot Games Co-Founder Says 2XKO Needed ‘Hundreds of Thousands, if Not Millions’ of Monthly Active Players to Survive

    The co-founder, co-chairman, and chief product officer of Riot Games, Marc Merrill, revealed the number of monthly acti…

    IGN Games
  5. Riot co-founder doesn't think 2XKO was 'a mistake' but perhaps a tough sell: 'You're not just competing against games, you're competing against everything'

    After years of development, a shaky launch, and layoffs a mere three weeks later , the inevitable came for Riot's tag f…

    PC Gamer
  6. "Many a brave knight are going to die" - Riot Games head Marc Merrill speaks on in-development MMO after 2XKO's untimely demise

    Marc Merrill - one of the co-founders of Riot Games and its current CPO - has spoken about the in-development MMO, desc…

    Eurogamer

Read original