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Former Rockstar Employee Exposes Six-Month Weekend Work: It Was Just a 'Show for Executives'

Summary

A former Rockstar Games employee has revealed that during the development of a major title, the team was forced to work weekends for nearly half a year, with seven-day work weeks for months on end. The employee claimed that this intensive overtime was not necessary for the project but was instead a "show for executives," designed to demonstrate the team's dedication to upper management. The revelation has sparked widespread discussion among gamers and industry observers, once again putting the "crunch culture" of the gaming industry under the spotlight. For years, the industry has been plagued by excessive overtime, especially in the development of large-scale AAA games. As one of the world's top developers, Rockstar is known for the high quality of titles like Red Dead Redemption 2 and Grand Theft Auto V, but this quality often comes at the cost of developers' well-being. This revelation not only makes players reconsider the balance between game quality and developer rights but also prompts reflection on whether the industry sacrifices the lives and health of its workers in the pursuit of excellence. For gamers, this is a behind-the-scenes story; for professionals, it concerns the future of the entire industry. Rockstar has not yet responded, but the controversy continues to grow, with many calling for healthier production practices to end "performative crunch."

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