Eurogamer

The Blood of Dawnwalker Console Modes Top Out at 40fps, No 60fps Option at Launch

Summary

The Blood of Dawnwalker's console versions will launch without a 60fps performance mode, as confirmed by new gameplay footage shown by developer Rebel Wolves and publisher Bandai Namco. Instead, the action RPG—which is slated to arrive next month—will top out at 40fps on both PS5 and Xbox Series X/S. This decision has significant implications for players who have come to expect high framerates on current-gen hardware. The 40fps cap is compatible with variable refresh rate displays, potentially offering a smooth experience on high-end TVs or monitors, but it will be a tough sell for those still using standard 60Hz screens. Rebel Wolves has positioned the game as a deep, narrative-driven vampire RPG, and the visual fidelity clearly matters to the studio. By choosing 40fps, they may be able to achieve richer environments, better lighting, or even ray-tracing effects without sacrificing resolution—a trade-off that some games, like Insomniac's Spider-Man, have explored. Yet for a brand-new IP, this choice could be polarizing. Competitive advantage aside, the move might reflect a broader trend in game development where the 'either-or' of 60fps and visuals is being reevaluated. It also places more responsibility on players to ensure their hardware is VRR-capable. As launch approaches, fan reaction will be a key indicator. Is 40fps acceptable, or will it be seen as a downgrade? This…

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