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God of War Creator Praises 'Black Myth: Zhong Kui' for Its Heartfelt Craft, Contrasts Sony's Assembly-Line Approach

Summary
David Jaffe, the original creator of God of War, recently watched a 15-minute gameplay showcase of Black Myth: Zhong Kui and was visibly impressed throughout the viewing. He repeatedly praised the game's visuals, character design, and combat animations, paying special attention to nuanced details such as injury reactions, rolling, getting up, and fleeing. Jaffe noted that these movements are not just for "game feel" but serve to make characters more believable, conveying their current state and emotions. He particularly admired the narrative quality embedded in the animations, pointing out that a character's movements visibly deteriorate and become more desperate as injuries accumulate — a level of detail that gives the character a sense of life beyond rigid action templates. He contrasted this with first-party Sony titles, implying that their production process feels more like an assembly line, lacking such heartfelt polish. His comments have sparked lively discussions among players, with many viewing Black Myth: Zhong Kui as a new benchmark for Chinese single-player games in terms of action detail. The praise from a veteran developer could positively boost market expectations for the game and also fuels ongoing industry debates between industrialization and artisanal game development.
Games mentioned
- Open 战神 timeline · Heat 0
- Open 黑神话:钟馗 timeline · Heat 0
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