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Nostalgia for 1989 Tokyo: Kim In AD Discusses Visual Direction of New Fantasy RPG 'Astrae Oratio'

Summary

Astrae Oratio, a new fantasy RPG published by NCSOFT and developed by DynamisOne, was showcased at Japan's Comic Market on August 15. In a written interview, the game's art director Kim In shared insights into the visual design philosophy. He revealed that the choice of setting the story in Tokyo in 1989 stems from an admiration for the nostalgia of that era. The team conducted extensive research on the city's architecture, lighting, and atmosphere to faithfully recreate the period, then blended it with magical and legendary elements to create a unique 'neo-fantasy' aesthetic. Kim emphasized that the goal is to give players a sense of warmth and authenticity within an unreal world, making the fantasy feel grounded and emotionally resonant. This approach not only shapes the game's look but also influences its narrative and level design. For players, the title offers a fresh departure from typical Western- or medieval-inspired fantasy, evoking both local memories for Japanese audiences and exotic cultural appeal for international ones. From an industry perspective, this project highlights how Korean developers are increasingly experimenting with cultural specificity to differentiate their products in a crowded market, and how game art can bridge historical context and fantasy. The interview has already sparked discussions among fans, raising expectations for the game's launch…

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