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New Marvelous Designer Update Lets Artists Rip, Pinch & Shape Fabric Like Never Before

Summary

Marvelous Designer's 2026.1 update, released today, introduces the highly anticipated Seamline Ripping Tool alongside new Brush Pinching and Pinching Simulation Override features, granting artists unprecedented control over garment shaping directly in 3D. This toolset revolutionizes the character art workflow by allowing users to rip open seam lines right in the viewport, making it intuitive to adjust patterns and fit. Brush Pinching simulates the action of pinching fabric with fingers, while Pinching Simulation Override provides precise control over the simulation in specific regions, enabling more accurate fabric deformation. For years, Marvelous Designer has been a standard tool in game and film character costume design, but artists often needed to switch between 2D flat patterns and 3D simulation to perfect details. The Seamline Ripping Tool eliminates this bottleneck, making it easy to deconstruct garments in a natural, hands-on way. Designers can now observe the 3D silhouette in real time, rip seams to adjust folds, and pinch fabric to test drape behavior during simulation. This dramatically shortens iteration cycles from concept to final model for game development teams. Moreover, these additions lower the learning curve, enabling a broader range of creators to produce high-quality virtual costumes. Beyond a simple feature drop, this update marks a significant evolution…

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