Automaton
Art Director Says Astrae Oratio is a Nostalgic Urban Fantasy Heavily Influenced by TYPE-MOON, Boogiepop, and Demon City Shinjuku

Summary
In a recent interview with AUTOMATON, Astrae Oratio art director Kim In discussed the game's various Japanese media influences and inspirations. He revealed that the game is heavily inspired by the narrative style of TYPE-MOON's works, the Boogiepop series by Kouhei Kadono, and Hideyuki Kikuchi's Demon City Shinjuku, aiming to create a nostalgic urban fantasy experience. Kim In stated that the team strives to blend the atmosphere of 90s Japanese anime and visual novels with modern game design principles, allowing veteran players to feel familiar vibes while new players enjoy a unique narrative appeal. He emphasized that 'nostalgia' is not about simple replication but about recreating the mystery and romance of that era through modern technology, such as using lighting to evoke the loneliness of a twilight city and reconstructing classic tropes with fragmented storytelling. The game has already attracted significant attention for its distinctive art style and world-building, particularly within the indie game community. This interview not only reveals the game's artistic direction but also reflects the ongoing influence of Japanese subculture on global game creation. For fans of Fate/stay night, Boogiepop, or Shin Megami Tensei, Astrae Oratio is certainly a promising title worth watching closely, and how it balances homage with innovation will be a key point of industry…