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Beyond miHoYo and Hypergryph: A Conversation with Liu Bo on How Shanghai Jiao Tong University Cultivates Game Talents in the AI Era

Summary
As autumn approaches, the battle for game industry talent is heating up. Companies like Tencent, NetEase, Hypergryph, and miHoYo are launching campus recruitment campaigns, while the supply side is undergoing a profound transformation. In this exclusive interview, GameLook speaks with Liu Bo, head of the game design program at Shanghai Jiao Tong University (SJTU), about how universities are adapting talent cultivation in the era of AI. Liu notes that the traditional triangle of art, programming, and game design is being disrupted by AI tools. Students now need to master human-machine collaboration rather than simply learning software operations. SJTU has introduced AIGC-related courses, encouraging students to use generative AI for rapid prototyping and to deepen their understanding of game culture, narrative, and player psychology. He believes that the core competitiveness of future game professionals lies in creativity and aesthetic judgment, with AI acting as a lever to amplify creative ideas. The report also highlights SJTU's industry-academia partnerships with leading game companies, offering students real project experience and involving senior developers from miHoYo and Hypergryph in curriculum design. This collaboration model is cultivating a new generation of interdisciplinary talent who understand both technology and art. For players and the industry, this signals…