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Original | Domestic Single-Player Games Are Hard, Yet This 7-Person Cross-Industry Startup Claims It Will Sell a Million Copies?

Summary

This article focuses on the domestic single-player game industry, noting that indie games have seen an explosion of growth in recent years, with more and more promising indie titles emerging. However, under the widespread perception that "domestic single-player games are difficult to make," a cross-industry startup team of just 7 people has boldly claimed that its game will sell a million copies, sparking heated discussion within and outside the industry. The article uses this case to delve into the real challenges faced by domestic single-player games, including insufficient R&D funds, talent shortages, market perception biases, piracy, and distribution issues, while also analyzing new opportunities in the indie game sector, such as the proliferation of digital platforms like Steam, rising player willingness to pay, and growing demand for quality single-player titles among Chinese gamers. Whether this 7-person team can deliver on its million-sales promise is not only crucial to its survival but may also bring new confidence or reflection to the domestic single-player market. Through this case, the article examines the living environment and breakthrough possibilities for domestic single-player games, discussing how indie developers can achieve both word-of-mouth and commercial success with limited resources, offering meaningful reference for players and industry practitioners…

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