Rock Paper Shotgun
Nvidia DLSS 4.5 Ray Reconstruction out now, improves shadow quality and more accurately illuminates trash bags

Summary
On August 25th, Nvidia released Ray Reconstruction for DLSS 4.5, designed to render ray-traced and path-traced shadows and lighting with superior fidelity compared to previous versions. This update leverages advanced AI models to more accurately reconstruct complex light interactions, including reflections, refractions, and global illumination. In practical tests, even unassuming objects like trash bags benefit from more precise lighting and shadow details, resulting in more realistic and immersive visuals. This release matters on multiple fronts: players can enjoy enhanced image quality without hardware upgrades, simply through a driver update, while developers gain a more powerful tool to balance performance and visual quality. DLSS 4.5 Ray Reconstruction is now active in supported DLSS games, setting a new benchmark for ray-traced experiences.