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Miyamoto Never Saw Rivals as Competitors — His Goal Is to Make the World Go 'Wow!'

Summary

In a 1996 interview, legendary Nintendo game designer Shigeru Miyamoto revealed that he never regarded other game developers as his primary competitors, instead viewing the 'Rubik's Cube' as his 'eternal rival.' With a background in industrial design, Miyamoto has always pursued products that break conventions. He is not satisfied with crafting 'artisan-level' games that only serve hardcore players; instead, he aspires to create surprising works that make ordinary people exclaim, 'So this is what video games can do?!' To him, making non-gamers feel the charm of games is more important than engaging in cutthroat industry competition. Additionally, Miyamoto shared his vision for Nintendo's future: he hopes to pass the baton of classic franchises like Mario to younger employees as soon as possible, freeing himself and other senior developers to experiment with wildly creative and unconventional projects. This philosophy of combining decentralization with innovation is the secret to Nintendo's enduring success. Miyamoto's remarks not only showcase his unique perspective as a game master but also reveal Nintendo's long-standing commitment to disruptive creativity. For players, this suggests that Nintendo will continue to deliver unexpected delights; for the industry, Miyamoto's emphasis on non-gamers and cultivation of young talent offers valuable insights for sustainable…

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