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Exclusive Interview: Recasting the Glory of Erathia in Heroes of Might and Magic III Remake

Summary
On the occasion of the 30th anniversary of the Might and Magic franchise, Ubisoft Chengdu invited media to an offline playtest of Heroes of Might and Magic III Remake, followed by an in-depth interview with producer Zhong Tao and lead game designer Li Jixiao. The interview revealed that Ubisoft's upper management decided to revive the IP as early as 2022, planning two product lines simultaneously: a spin-off series developed by the Olden Era team, and this Remake of Heroes III, with both projects starting around the same time but with different directions and positioning. Addressing player curiosity about the remake's origin, the creative team explained that the AI hint feature was introduced to lower the entry barrier for new players without compromising the strategic depth cherished by veterans. They also discussed modernized graphics, sound, UI, and the faithful reimagining of classic campaigns and heroes. This interview not only clarifies the project's inception but also sheds light on Ubisoft's long-term strategy for the franchise—balancing nostalgia with innovation. For strategy game enthusiasts, this remake serves as both a nostalgic trip and a potential bridge between old and new fans. Its market performance is likely to influence the IP's future development direction.