Rock Paper Shotgun
D&D, LEGO, and mounting ennui: Our biggest games from Gamescom 2026

Summary
This week, Rock Paper Shotgun took the heroic step of declining to live-report on Geoff Keighley's latest trailer bonanza at Gamescom 2026's Opening Night Live. Under the wise guidance of editor-in-chief Julian Benson, and with the honorable exception of Oisin Kuhnke who occasionally peeked through a telescope, the team focused on what truly matters: the games themselves. They shared their biggest discoveries from the show floor, including titles involving D&D and LEGO, while expressing a growing sense of ennui toward the relentless cycle of marketing hype. This decision isn't just a quirky editorial choice—it's a deliberate statement about media independence and the value of video game events. By stepping back from the live-blog treadmill, RPS encourages readers to think critically about how games are presented, and whether the spectacle actually serves the players. The outpouring of support from audiences suggests many feel the same fatigue, prompting discussions about the future of trade shows and the role of journalists in filtering noise. RPS's approach demonstrates that there is an alternative to the hype culture: one that prioritizes thoughtful analysis and genuine enthusiasm over manufactured excitement. This piece highlights what they saw, why they chose this path, and what it means for players and the industry alike.