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GTA6 Exclusive Interview with Foreign Media: Freely Switch Between Male and Female Protagonists, Impressive Weight System

Summary

Foreign media outlet Dazed published an exclusive interview with Rockstar Games, along with 7 new GTA6 screenshots and a magazine cover. In the interview, Rupert Humphries, Senior Vice President of Narrative at Rockstar, and the development team revealed numerous core details. The development of GTA6 reportedly began around 2013, and since the release of Red Dead Redemption 2, the team size has more than doubled, with multiple studios worldwide, including a Los Angeles branch nearly dedicated to NPC behavior systems. In terms of world interaction, walking the streets with a gun will trigger city reactions, and NPCs have become significantly more intelligent. Regarding character systems, the male and female protagonists can be switched freely, and a striking weight system has been introduced, potentially affecting character physics and interactions. The interview also touched on development history and narrative direction, offering players deeper insight into GTA6. As one of the most anticipated titles, these details not only showcase Rockstar's technical ambition but also herald new heights in open-world game interaction and character simulation, holding significant reference value for the industry.

Steam PlayStation Xbox 主机

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