PC Gamer

What's the best starting class in Star Wars Zero Company?

Summary

For players who haven't yet dived into Star Wars Zero Company, picking the best starting class can be a bit tricky. But don't worry: you can change your class specialization once you hit Cycle 3, which is very early on. After that point, you can also tweak the specialization and talents for hired operators too. The only thing you can't change is... (the original post cuts off, but the key point is that starting choices are not permanent). The community is currently discussing the pros and cons of different classes for early-game progression, especially their impact on solo play and team synergy. Since the game allows you to reset your class so early, the cost of experimenting is minimal, making it very approachable for newcomers. This design reflects the game's intent to encourage free exploration and experimentation, adding flexibility to the class system. Players don't need to stress over the initial pick — just try things out and adjust later to fit your playstyle or tactical needs. This discussion also highlights player interest in class balance and growth mechanics, and we can expect further tuning in future updates.

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