手游那点事
Original | At Cologne, Talking with miHoYo's "Origin Knot" Creators — Da Wei Wasn't Exaggerating, It's Too Hard!

Summary
At Gamescom's Opening Night Live, miHoYo's new title "Origin Knot" made its global debut, instantly igniting the player community. The next day, we sat down with the core creative team for an in-depth conversation about the game's development journey, design philosophy, and the pressure behind its public reveal. The creators candidly admitted that the project's difficulty far exceeded expectations, repeatedly stressing "how hard it was" — echoing miHoYo founder Da Wei's earlier remarks and confirming the immense technical and creative challenges. The article dissects several key aspects of "Origin Knot": how its unique "origin" worldview merges with traditional open-world gameplay, the team's fresh attempts at puzzle-solving, combat, and narrative design, and the breakthroughs in rendering and performance optimization made to shine at Gamescom. The creators also revealed that the development process involved multiple pivots, with the team trying to realize seemingly impossible ideas, making the journey extremely arduous. This Cologne debut showcased miHoYo's ambition once again in the open-world arena, and the team's frankness has raised expectations for the final quality. For players, this report offers a deep dive into the game's core highlights and behind-the-scenes stories, providing a clearer picture of what's to come. For the industry, miHoYo's continuous investment in…