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GTA 6 Map Is Three Times Bigger Than RDR2; Vice City Twice the Size of Los Santos

Summary

According to Kotaku, Rockstar Games revealed new map details for GTA 6 during a recent behind-closed-doors presentation. YouTube channel TGG, invited to Rockstar North for a preview, relayed specific figures from development lead Rob Nelson: the total map area of GTA 6 is approximately twice that of GTA 5 and three times that of Red Dead Redemption 2. The core city of Vice City itself is about twice the size of Los Santos, while the combined area of Vice City and its surrounding suburbs is roughly 11 times larger than Los Santos and its outskirts, far exceeding player expectations based on earlier trailers. In the newly released extended gameplay footage, players can already sense the sheer scale—character Lucia stands atop a skyscraper overlooking sunlit Vice City before base-jumping off the roof, showcasing a seamless and massive open world. This revelation confirms that Rockstar is building a map of unprecedented size, dwarfing even the vast wilderness of Red Dead Redemption 2. For players, this means longer exploration times, more diverse biomes, and denser missions, but it also raises questions about traversal efficiency and content density. For the industry, such a colossal map will again redefine the standard for open-world games and could push hardware storage and optimization technologies. As more details emerge, GTA 6 is poised to become one of the most ambitious…

Steam PlayStation Xbox 主机

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