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From the Oldest House to Manhattan, Fully Embracing ARPG | Gcores Interview with the Creators of Control: Resonance

Summary
At Gamescom, Control: Resonance, the sequel to Control, stood out as one of the most anticipated titles. Gcores took part in the playable demo and conducted an exclusive interview with Remedy's Senior Level Designer, Arhi Makkonen, covering the game's genre shift from TPS to ARPG, the open-world construction of Manhattan, and the emotional drive of the new protagonist, Dylan Faden. The demo focused on the first chapter's main story, starting with Dylan's awakening and leading into an exploration of Manhattan. From the hands-on impression, the game clearly introduces ARPG mechanics such as character progression, gear-driven builds, and varied skill usage, while preserving Remedy's signature surreal narrative atmosphere. The transition from the confined Oldest House to the open streets of Manhattan suggests a broader, more player-driven design philosophy, potentially offering more freedom in exploration and side content. Makkonen also discussed Dylan's dual identity as Jesse's brother and his deep connection to the Oldest House, which creates strong personal stakes and a compelling redemption arc. This interview provides key insights into the sequel's direction, highlighting Remedy's bold attempt to blend action RPG elements with their unique storytelling. It is valuable for players who follow the studio's evolution and for anyone interested in how a linear shooter can transform…