Automaton

To the Moon Creator Explains Why He Still Makes Games with RPG Maker: The “Just Right” Simplicity That Lets You Focus on the Creative Side of Development

Summary

In a recent interview, Kan Gao, the creator of the acclaimed indie hit To the Moon, revealed why he continues to use RPG Maker as his primary game development tool. Gao explained that the engine’s "just right" simplicity is key to his creative process. Unlike sprawling, feature-heavy engines, RPG Maker lets him focus on storytelling and emotional engagement without wrestling with complex technical systems. He believes that for narrative-driven games, the tool’s constraints are actually liberating—they push developers to think more creatively about how to express characters and ideas. This philosophy has been at the core of his work ever since the original To the Moon launched to critical acclaim. The interview also delved into the broader RPG Maker community, which Gao credits as an invaluable resource for solo developers. He noted that the engine's accessibility has lowered the barrier to entry for countless creators worldwide, allowing more voices to be heard in the indie space. Looking ahead, Gao hinted that his next project will once again be built with RPG Maker, despite the availability of more technically advanced engines. For players, this interview offers a fascinating look at the mindset of a beloved developer and reinforces the idea that creativity, not toolset, is what truly defines a memorable game. For aspiring developers, it serves as a reminder that sometimes…

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