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Rockstar Says GTA 6 Has Over 600,000 NPC Animations, Ten Times More Than Predecessor

Summary

According to GamesRadar, Rockstar has revealed that Grand Theft Auto VI will feature over 600,000 NPC animations, more than ten times the roughly 55,000 in GTA V and vastly exceeding Red Dead Redemption 2's 300,000. Rockstar aims to make the world feel more lifelike and reduce repetitive behavior across scenarios. For instance, street crowds and beachgoers will act differently, each NPC reacting according to their personality, and some may even fight back with gunfire when threatened. To achieve this, Rockstar has dedicated an entire office in Los Angeles to NPC-related work. Importantly, NPCs are not procedurally batch-generated but individually crafted by developers. The interaction logic has also evolved: in GTA V, NPCs might ignore dropped items, but in GTA VI they will remember such events and base future actions on them. This reveal underscores Rockstar's pursuit of immersive realism in open worlds. For players, it promises a more vibrant and unpredictable sandbox; for the industry, it sets a new benchmark for NPC systems while raising questions about sustainable development costs and timelines.

PlayStation Xbox 主机

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