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Tencent Games Motus AI Team Debuts at Gamescom, Reshaping 3D Character Animation with End-to-End Intelligent Pipeline

Summary

During Gamescom 2026 in Cologne, Germany, the Tencent Games Motus AI team made its first international exhibition appearance alongside Tencent Games' public technology division, presenting technical practices in intelligent digital character creation at both Gamescom Dev and the Gamescom expo. The team focuses on the full-chain core technologies of 3D character animation and has built what it calls the industry's first large-model matrix covering the entire character animation production pipeline, including skeleton generation, skinning, text/video-to-motion, keyframe interpolation, motion refinement, and real-time intelligent driving—all aimed at bringing vivid life to digital characters. On August 24, team lead Zeng Zijiao delivered a keynote titled "Breathing Life into Geometry 2.0: Advancing the Unified AI Pipeline for 3D Character Animation," elaborating on the technical architecture and evolution of the unified pipeline. This debut holds significant implications for the gaming industry: the end-to-end intelligent pipeline dramatically lowers the barrier and cost of high-quality 3D animation, enabling smaller teams to produce film-grade character animation; meanwhile, AI-driven production is poised to elevate character expressiveness and accelerate the shift from offline pre-baking to real-time intelligent control. For players, future in-game characters will move with…

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