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Resonance: A Plague Tale Legacy's Game Director and Star on Why Sophia Is So Special and Why This Prequel Let the Team 'Get Some Fresh Air' | gamescom 2026

Summary

Resonance: A Plague Tale Legacy has just launched on PS5, Xbox Series X/S, and PC. At gamescom 2026, we spoke with David Dedeine, co-founder of Asobo and game director, and Anna Demetriou, the voice actor behind Sophia, about this pivotal moment for the franchise. Dedeine explained that developing the prequel gave the team a chance to "get some fresh air," freeing them from the weight of the mainline story and allowing exploration of new narrative avenues and character depth. Sophia, as the core character, was carefully crafted to embody complexity and emotional nuance. Demetriou shared how she used her voice to convey Sophia's inner world, blending vulnerability with resilience. The prequel not only fills a gap in the series timeline but also presents a rawer, earlier plague-ridden world. For longtime fans, this is an opportunity to understand the origins of beloved characters; for newcomers, it's a perfect entry point. From an industry perspective, Asobo demonstrates how a prequel can breathe new life into an established IP, offering a blueprint for narrative-driven games. The audiovisual presentation remains stunning, complemented by refined stealth and puzzle mechanics that enhance immersion. This interview reveals behind-the-scenes creative insights that are valuable for both players and developers interested in the series.

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