PC Gamer
Guild Wars 3's approach to combat and movement is like nothing I've ever seen in an MMO before: 'One of our big goals when we make a new game in the Guild Wars franchise is to set out and try new things'

Summary
There are few things as exciting as the prospect of a new MMO. And when that new MMO is from ArenaNet, the studio that's been focused on Guild Wars for more than two decades, the excitement is even greater. Having seen Guild Wars 3 in action at Gamescom, and spoken to game director Colin Johanson and lead combat designer Kevin Stocker, my excitement has…
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