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A multi-month delay for Deus Ex turned into a huge payoff for one of its best characters, says designer Harvey Smith

Summary

Nobody likes game delays. Sure, a delay is temporary and suck is forever , as Gabe Newell once said, but it still chafes. But sometimes a little extra development time can go a very long way. In a new interview with the NoClip podcast , immersive sim maestro Harvey Smith shared one such story about Deus Ex, explaining how it leveraged some extra…

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