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Saber CCO Tim Willits blames layoffs on games industry overspecialization: 'Studios that have a couple hundred employees that work on one game are going to struggle'

Summary

With mega-games like GTA 6 on the way, it's hard not to feel like games are always getting bigger—both the software itself, and the teams that make it (GTA 6 has an entire dedicated NPC team "art-directing" its every background character). But in an interview with PC Gamer's Joshua Wolens, Saber Interactive CCO Tim Willits said a reliance on games with huge…

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