Eurogamer
Playground Games' devs were so confident in Fable, they made me play the Gamescom demo twice

Summary
"We don't want to spoil anything," associate game director Will Kennedy as I started my much-anticipated Fable preview at Gamescom this year, "but we've got two very different loadouts for you to play with today." So began the hour-long, behind-closed-doors demo, the first time anyone outside Playground Studios has been allowed to take the long-anticipated…
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