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Paradox谈《后世更序》设计方向:更容易入门但不会牺牲深度

Summary

Paradox Interactive希望末日大战略新作《后世更序》拥有更加顺畅的入门体验,同时保留这一品类应有的策略深度。游戏总监丹·林德表示,团队尤其希望吸引那些对旗下作品感兴趣、却因上手难度而放弃的玩家。 《后世更序》以末日后的美国废土为舞台。玩家将从满足基本生存需求起步,逐渐扩张势力、积蓄力量并寻找盟友,最终可能需要面对由古代技术维持不朽生命、在世界陷落前便开始统治的“古人”。 林德在2026年科隆游戏展期间介绍,Paradox希望打造一款能够与《群星》《欧陆风云》《十字军之王》《钢铁雄心》和《维多利亚》等系列并列的新作。《后世更序》并非用于取代现有产品,而是提供一种不同的大战略体验…

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