PC Gamer
Touch grass? Not when AMD has whittled down ray tracing memory usage by 98% for these hardware-sapping bushes and trees

Summary
As someone who spent a lot of their childhood talking to trees, I'm of the opinion that videogame forestry doesn't need to look any better than Alan Wake 2 's Pacific Northwest woodlands. That hasn't stopped AMD from innovating though; by leveraging 'tetrahedral cages' to help render a vast scene of greenery, researchers at the company say they've managed…
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