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比起《赛博朋克2077》,《No Law》更像一款开放世界《杀出重围》

Summary
和很多玩家一样,我(外媒PC Gamer)最初对《 赛博朋克 2077》感到失望。但同样和很多玩家一样,我也认为CD Projekt后来对这款游戏的修复做得非常出色。《往日之影》推出后的《赛博朋克2077》已经成为我最喜欢的游戏之一,甚至有可能已经超过《巫师3》。 不过,即便如今的《赛博朋克2077》已经足够优秀,它依然不是我心目中最理想的样子——我真正想要的,其实是一款开放世界版的《杀出重围》。CD Projekt早期公布的预告片和实机演示,曾让人以为这会是一款更接近沉浸式模拟游戏,而最终成品中确实也存在不少类似元素。丰富的能力系统、潜行与正面战斗的结合、充满恶作剧意味的黑客技能,以及那些经常允许玩家从不同方向潜入或强攻目标地点的支线任务,都很有《杀出重围》的味道,只不过整体规模被大幅放大了…
Games mentioned
- Open No Law timeline · Heat 0
- Open 巫师3 timeline · Heat 0
- Open 往日之影 timeline · Heat 0
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