PC Gamer

Dungeons & Dragons: World of Warcraft is already a slam dunk, but it's how it captures the spirit of the MMO that makes it stand out

Summary

Despite the immense volume of similarities between Dungeons & Dragons and World of Warcraft, the team working on the upcoming collab rulebook knows that you can't translate everything 1:1. Half of the MMO is about fighting the same bosses over and over until you finally get a good piece of loot. The grind isn't made for tabletop players. During a recent…

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