Rock Paper Shotgun

Timeloop Metroidvania Echo Weaver Is the Brave Game That Locks Almost Nothing Off and Challenges You to Break It

Summary

Writing about the new 2D timeloop metroidvania Echo Weaver is tricky because most—possibly all—of what you need to complete it is available the very second you first wake up, deep in the charnelpools of an ethereal and shattered lunar civilisation. The plot in brief: you are a perpetually rewinding robot boy on a mission to work out what the hell happened. You'll explore overgrown biomes, investigate busted machines, run errands for a handful of scrappy, splashy-hued aliens, and conjure holographic flashbacks that cover the circumstances of your own creation. Developers Moonlight Kids stress that the only thing you really gain in the course of all this is knowledge. There are a few upgrades to gather, but no core skills to unlock. Instead, it's all there for you to learn, whether by reaching a tutorial area or just by hitting buttons at random and messing with terrain fixtures. As such, telling you about abilities really does risk ruining it, much like explaining the behaviour of celestial bodies in Echo Weaver's great influence, Outer Wilds. So if you're strongly inclined to buy the game—my verdict after four hours: a vivid and thoughtful, freeform Metroidy puzzler with refreshingly minimal combat and a few rough edges—maybe get your feet wet before reading on.

Steam

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