游民星空

Blade of the Phantom: Teleportation Requires Rare Item, Director Explains Design

Summary

In a recent interview, producer Liang Qiwei revealed that Blade of the Phantom, despite having a map and bonfire-like checkpoints, deliberately limits fast travel. Teleporting between bonfires consumes a special item called 'Pass-Through Talisman,' which is scarce in the wild and cannot be bought in shops, potentially forcing players to hoard quests and teleport in batches. Liang explained that this design aims to control pacing, avoiding the 'to-do list' UI-heavy experience of open-world games late-game, while reducing the stress of pure Souls-like backtracking. He hopes to strike a balance between convenience and immersion, encouraging players to explore real environments and encounter unexpected content. Later, Liang clarified that teleporting between bonfires does not require the talisman, though specifics remain unclear. The game launches on October 29 for PC and PS5, with pre-orders ongoing. This design has sparked discussions about resource management and game pacing, showcasing a unique attempt to blend open-world and Souls-like experiences in a Chinese wuxia action game.

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