游民星空
Blade of Ghosts Interview: Encouraging Aggression and Strategy Over One-Trick Tactics

Summary
Producer Liang Qiwei discussed Blade of Ghosts in a closed-door group interview following a hands-on demo. The game is not a pure action title but a large-scale RPG with ACT-style combat, featuring progression and stats. Combat encourages aggressive offense and combo pressure; roughly 70% of a boss's killing-intent depletion must come from player-initiated attacks, while passive defense and parrying may feel less effective. The post-clear "Sixty-Six Days" mode equals the "Defier" difficulty plus a 66-death limit, with no exclusive new story—only an ending animation after the limit is exhausted—and it does not affect Platinum or full achievements. Main-story-only players can obtain 50–60% of total resources, enough to fully upgrade a core weapon set; weapons carry over to New Game Plus. Resting at bonfires does not respawn enemies, and fast travel consumes a limited item to control pacing. Liang described a three-tier pyramid: a traditional ARPG foundation, Souls-like level design in the middle, and flashy combat on top, with the RPG layer being the biggest development effort and a surprise for launch.
Games mentioned
- Open 影之刃零 timeline · Heat 99
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