游民星空
Blade of the Phantom: Early Game Linear, Opens Up in Mid-Game

Summary
Blade of the Phantom, a Chinese wuxia action game from developer Lingyoufang, launches on October 29 for PC and PS5. Players take on the role of a swordsman with a wounded heart who has only sixty-six days to live, fleeing through a world of bloodshed while pursuing the truth and unraveling a conspiracy that threatens the martial arts world. In a recent interview, producer Liang Qiwei (Soulframe) discussed the game's structure. He said the early levels are relatively linear, with players constantly acquiring new weapons, but the mid-game opens up into a more expansive experience, which is partly a function of the combat design. "The first few levels are fairly linear, and players keep getting new weapons; by mid-game, there's a more divergent expansion. So early on, we do want players to actively use certain specific weapons—a kind of 'official wheelchair'—to let them experience the feel of different weapon types," he explained. He cited the weapon "Red Dress Ghost Slash" as an example: it lets players "enjoy a burst" early on, but as new mechanics are introduced, its mechanics and performance fall behind, pushing players to try different weapons and playstyles. This approach means the game won't be fully open from the start; instead, it guides players through linear sections to learn basics and weapon traits before unlocking more freedom and strategic depth in the mid-game…
Games mentioned
- Open 影之刃零 timeline · Heat 99
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