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Digital Foundry Questions Whether GTA 6 Trailer Used PS5's QSSR Upscaling

Summary

Digital Foundry's latest analysis video suggests the GTA 6 release trailer likely did not use QSSR, the upscaling technology Sony recently introduced for the base PS5, arguing that both the internal resolution and the rendering cost make it an unfavorable trade-off. Analyst Rich Leadbetter raised a specific question: if the trailer's internal rendering resolution is 1440p, what exactly is QSSR doing? In his view, the benefits of this upscaling solution at 4K output are not obvious. According to a report relayed by Italian outlet Everyeye, QSSR is an upscaling technology Sony recently brought to the base PS5 and is comparable to PSSR on the PS5 Pro. It is currently limited to first-party titles, with Marvel's Wolverine and Ghost of Yotei among those using it. Sony's medium- to long-term plan includes opening QSSR access to third-party developers, and Rockstar Games is naturally seen as a potential candidate. Leadbetter's estimate is based on data from Marvel's Wolverine quality mode: a single 4K upscale takes roughly 4 milliseconds. If the overall rendering budget is 33 milliseconds, QSSR alone would consume more than 10% of it. He called this a considerable waste and therefore doubts the trailer enabled the technology. The report also notes that the release trailer was captured on a base PS5, meaning the footage is closer to what ordinary PS5 owners would actually see rather…

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