PC Gamer

Former Arkane Vets' New Studio Won't Chase Trends, and Thank God for That

Summary

The new studio founded by former Arkane Austin developers has made it clear that it will not chase trends, a stance that resonates strongly in the wake of the studio's closure. Arkane Austin, known for beloved immersive sims like Dishonored and Prey, was pushed to create Redfall, a live-service shooter that badly missed the mark both critically and commercially. Microsoft's decision to shut down the studio highlighted a troubling pattern of not allowing teams enough time to deliver on their creative vision. The new studio's founders, reflecting on that experience, emphasize a return to core strengths and player-driven design rather than market fads. This is encouraging news for fans of immersive sims, who have long valued deep systems and emergent gameplay. For the industry, it serves as a reminder that forcing studios into unfamiliar genres for the sake of trends can be destructive, both to the teams and to the quality of games. While details of the new studio's projects remain under wraps, its philosophy is already drawing positive attention. This also sparks important discussions about how publishers can better support creative talent instead of prioritizing short-term financial returns. The story underscores the value of creative autonomy and the dangers of trend-chasing in a volatile industry.

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