PC Gamer

The Witcher 3's story director says an ideal quest is 'constructed in such a way that the player puts the controller away, stands up, and starts walking'

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The Witcher 3 , being one of the best RPGs of its era, naturally has a lot of very good quests— quests with weighty, significant choices that give you pause to think. In speaking with PC Gamer's Joshua Wolens, story director Marcin Blacha says that pause is a sign that he and his team have done something right in a story choice. "First of all, the choice…

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