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前顽皮狗总监批评现代3A游戏 画面惊艳但玩法缺乏新意

资讯摘要
曾执导《最后生还者》与多部《神秘海域》的前顽皮狗总监布鲁斯·斯特拉利,近日在接受《Edge》杂志采访时对现代3A游戏提出尖锐批评。他直言,如今的大型商业游戏让他感到“无聊”。 斯特拉利以《战神: 诸神黄昏 》为例说明观点。他坦言:“我看着这款游戏,每一个像素都令人难以置信。每一帧画面背后投入的工作量和技术……我自己也做过这种类型的游戏,依然会被它震撼。但当我真正去看你在游戏里做的事情时?我并不感到兴奋。” 他特别强调,这番批评并非针对《战神》团队,而是指向整个3A领域的结构性问题:“只是从整体来看,在3A游戏领域,感觉已经没有机会注入新鲜、创新的想法了。” 值得一提的是,斯特拉利本人正是现代3A游戏模板的奠基者之一。《神秘海域》与《最后生还者》几乎为如今大量涌现的电影化第三人称 动作…
涉及游戏
- 查看《Edge》时间线 · 热度 4
- 查看《战神》时间线 · 热度 6
- 查看《战神: 诸神黄昏》时间线 · 热度 1
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