游民星空
前Valve编剧放话 大团队做游戏根本没必要除非是《GTA6》

资讯摘要
曾在Valve工作12年的Chet Faliszek,最近在一段YouTube视频里回应了一个老问题:Valve为什么不招更多人?他的回答很直接: “我只是觉得游戏不是为了让一万人团队来做的。这些巨型团队根本行不通。” Faliszek并不否认大团队在某些项目上的必要性。他承认,像《GTA 6》这种耗资二十亿美元级别的项目,可能需要“无数”双手来托举,但在他看来,Rockstar的巨型热门作品只是合理规则之外的例外。 他回忆起一位育碧美术师的说法:育碧只招“顶尖美术师”,人数大约3500人。Faliszek认为,Valve在追求画面与保真度时也出现过类似的臃肿,这本身没有错,但“这些庞大团队,得不到很高的性价比”…
涉及游戏
- 查看《GTA 6》时间线 · 热度 68
- 查看《GTA6》时间线 · 热度 0
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