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《最后生还者》前创意总监批3A无聊后致歉!法媒作者质疑大作趋同

资讯摘要
《最后生还者》前创意总监布鲁斯·斯特雷利称现代3A游戏“无聊”后,已向圣莫尼卡工作室团队致歉。法国游戏网站jeuxvideo的一篇评论文章仍认同他的批评,认为大预算制作正让大型游戏的玩法趋同。 斯特雷利曾参与《最后生还者》和《神秘海域2:纵横四海》。他在接受《Edge》采访时评价现代3A游戏,言论涉及尚未推出的《战神:劳菲》后引发讨论。随后,他在社交平台向圣莫尼卡工作室团队道歉。 这篇评论认为,开发预算不断上涨,让大型发行商更难承担玩法创新的风险。作者以《漫威蜘蛛侠2》的开发成本为例,批评部分3A作品反复使用技能树、地图标记和过早给出的解谜提示;在他看来,这些设计削弱了探索感。他同时将《塞尔达传说:旷野之息》和《艾尔登法环》列为少数例外…
涉及游戏
- 查看《Edge》时间线 · 热度 2
- 查看《塞尔达传说:旷野之息》时间线 · 热度 5
- 查看《战神:劳菲》时间线 · 热度 8
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