GameSpot

Gears Of War: E-Day Had To Solve One Big Lore Problem – How Do You Get A Lancer Into The Game?

Summary

When Gears of War first hit the Xbox 360, it introduced players to the Lancer, an assault rifle with a chainsaw bayonet that quickly became the defining symbol of the franchise. For many, the weapon is inseparable from the series' identity. Now, Gears of War: E-Day, a prequel set during the first day of the Locust invasion, must reconcile this iconic weapon with the series' established lore. In the original timeline, the chainsaw-mounted Lancer did not exist until years after the events of E-Day. So how can players wield it without breaking canon? The Coalition, the studio behind the game, recently explained its solution: the game features an early prototype of the Lancer, and players will acquire it through a story-driven sequence that explains its origins and sets up the eventual addition of the chainsaw. This design not only satisfies the player's desire to use a familiar tool but also serves as a narrative device to enrich the world's history. It's a bold creative decision that tackles a direct contradiction head-on, turning a potential lore-breaking pitfall into a compelling story element. For players, it creates an exciting dilemma: will the prototype feel as satisfying as the classic? For the industry, it's a masterclass in how to handle prequels and beloved signature weapons without casting aside continuity. E-Day is expected to launch in 2025 for Xbox Series X|S and…

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