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前V社编剧质疑超大开发团队效率:《求生之路2》仅由45人打造

Summary
前Valve编剧切特·法利谢克近日表示,超大规模开发团队往往难以有效运转,单纯扩充人手也未必能改善游戏品质。他在Valve任职12年的经历让他认为,优秀且能按时完成的游戏并不依赖庞大团队。 法利谢克在一段回应“Valve为什么不多招人”的视频中称,游戏并不适合由万人规模的团队制作,这类巨型团队很难正常运转。他同时承认,《GTA6》这类投入达到数十亿美元的项目可能需要大量人员参与,但认为这种作品只是例外。 谈到追求画面表现带来的人员扩张时,法利谢克回忆,一名育碧美术人员曾告诉他,公司只招“顶尖美术人员”,而这批人的规模约为3500人。他认为,对画面和保真度的追求本身没有问题,但通常需要巨型团队配合,投入增加后却未必能获得相称的回报…
Games mentioned
- Open GTA6 timeline · Heat 50
- Open 求生之路2 timeline · Heat 0
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