3DMGame
《生化危机 2》豆腐角色的开发由来

Summary
料理人大西哲也回顾了《生化危机2》中“豆腐生还者”的开发由来,并用食品酶做出了一块用筷子夹起时不易碎的豆腐。游戏里的巨大豆腐只带一把刀,却要穿过遍布 丧尸 的浣熊市,这也成了他此次制作的灵感。 今年是《生化危机》系列诞生30周年。初代作品于1996年3月22日在PlayStation发售,系列新作《生化危机:安魂曲》则于今年2月27日推出。大西在制作豆腐之余,也重新梳理了这个角色为何会出现在生存 恐怖 游戏中。 1998年发售的《生化危机2》设有额外模式“第四生还者”:玩家操控HUNK,凭有限装备穿过敌人密集的路线,抵达撤离地点。“豆腐生还者”延续了这种突围玩法,但主角换成一块说关西腔的巨大豆腐,武器只有小刀…
Games mentioned
- Open 生化危机 timeline · Heat 0
- Open 生化危机 2 timeline
- Open 生化危机2 timeline · Heat 0
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