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《GTA6》采用八周开发节点 整合游戏内容并按反馈修改

Summary
《GTA6》的制作以八周为一个开发节点。R星团队会整合选定的游戏内容,评估呈现效果,再根据反馈修改,随后进入下一个节点。 R星North负责人Rob Nelson在接受Love杂志采访时说,系列开发团队中有不少成员已合作多年,清楚各自要完成的工作。制作从建立资产和系统开始,随后各开发领域逐步搭建内容的初步形态。Nelson表示,这种持续多年的工作需要团队不断调整方向,寻找希望成品带给玩家的感觉。 游戏编剧总监James Horton说,构建庞大而多样的世界没有捷径。即使玩家停下来细听街上的一段对话,相关细节也得令人信服。Rockstar还在洛杉矶设有专门处理非玩家角色的团队。 R星的Aaron…
Games mentioned
- Open GTA6 timeline · Heat 50
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