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初代《GTA》开发者回忆:不想制作前端菜单 促成开放世界设计

Summary
最近多名初代《GTA》开发者参加活动,他们回忆称游戏从线性任务菜单转向开放世界,与团队不想制作前端菜单有关。在苏格兰邓迪举行的Games Day 2026活动上,多名DMA Design开发者谈起了这款游戏的制作过程。 曾任创意总监的 Gary Penn 说,早期方案相当线性,玩家需要从菜单中的列表选择任务,开放世界当时并不在方案之中。首席程序员 Keith Hamilton 回忆,团队后来选择让玩家直接进入一个关卡,在其中持续游玩。Penn 说,散布在场景中的电话取代了任务列表,玩家可以按任意顺序接听电话。 开发者还谈到游戏音乐的制作。团队起初为确定风格,制作了多种曲风的短曲,广播电台由此而来。他们原以为可以免费使用发行方 BMG 的曲库,发现费用高昂后,改为租用录音室制作音乐…
Games mentioned
- Open GTA timeline · Heat 50
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