GamesIndustry.biz
《Pragmata》与《生化危机》系列推动Capcom第一季度普通利润增长81%至2.525亿美元

Summary
Capcom公布了其第一季度财报,净利润和普通利润均实现显著增长,主要得益于《Pragmata》和目录游戏(尤其是《生化危机》系列)的强劲销售。这一业绩表明Capcom在维持经典IP热度与推出新作品方面取得了平衡。对于玩家和行业而言,这反映了高质量游戏与系列口碑对财务成功的持续影响力,同时也暗示了《Pragmata》作为新IP的市场潜力。
Games mentioned
- Open Pragmata timeline · Heat 0
- Open 生化危机 timeline · Heat 0
Related on-site stories
- Capcom Once Considered Making Pragmata 'A Little Bit More Horror Focused'
Pragmata lead producer Masachika Kawata said Capcom experimented with the game's direction early in development, and at…
Nintendo Life - Pragmata Drops to Lowest Price Ever on Switch 2 and Xbox for Prime Day
Capcom's acclaimed sci-fi action game Pragmata is down to $39.99 on Nintendo Switch 2 and Xbox during Amazon Prime Big…
IGN Games - Pragmata Is A Dad Game Dead Space, And It’s A Must-Play That’s Now Cheaper Than Ever
Pragmata has a bit of a storied development history. It was delayed indefinitely, went missing from multiple showcases,…
GameSpot - Oh Dear God, That Mega Man Pragmata Skin Is Horrifying
During Gamescom Opening Night Live, Capcom showcased new footage of Mega Man: Dual Override, revealing new powers, a ne…
GameSpot - 重制版是卡普空成功的支柱,为《生化危机》新作或《Pragmata》等独立创意提供“财务资源”
卡普空高层近日公开表示,重制版游戏已成为公司成功的重要支柱,它们的收益为《生化危机》系列的新作以及《Pragmata》这类完全原创的独立项目提供了宝贵的财务资源。这意味着,卡普空得以利用玩家对经典作品的情怀和现代重制技术,打造出销量与口碑…
PC Gamer - Pragmata开发者曾考虑给黛安娜剪波波头以降低渲染成本,但为了更“符合角色”的发型而放弃
在CEDEC 2026大会上,Capcom的《Pragmata》开发团队分享了主角黛安娜标志性长发的创作历程。他们透露,最初曾考虑将发型改为波波头,以大幅减少渲染所需的计算资源,但最终认为这一改动会削弱角色的视觉辨识度和个性象征,因此放弃…
Automaton